The PBR Shader
The Physically Based Rendering (PBR) shader is a powerful new tool for Strata Source that provides more realistic and versatile rendering of brushes, displacements and models whilst using fewer textures and needing fewer VMT tweaks.
The original repo can be found on GitHub.
This guide will be a general overview of its use and how to set up textures for it from scratch.
Prerequisites #
To make proper use of this Guide you should:
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